<?xml version="1.0" ?>
<SaveGameData z="1">
<portraitName>graphics/portraits/portrait_hegemony06.png</portraitName>
<characterName>EvilWaffleThing</characterName>
<saveFileVersion>0.5</saveFileVersion>
<characterLevel>40</characterLevel>
<compressed>false</compressed>
<isIronMode>false</isIronMode>
<difficulty>normal</difficulty>
<gameDate z="2">
<secondsPerDay>10.0</secondsPerDay>
<timestamp>-55433161647000</timestamp>
</gameDate>
<saveDate z="3">2017-09-16 03:43:21.437 UTC</saveDate>
<allModsEverEnabled z="4">
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="5">
<spec z="6">
<id>xxx_ss_Thruster_FX_mod</id>
<version>8.8a</version>
<desc>Improves the performance of Thrusters / Engines and Missiles for Vanilla content in SS.</desc>
<name>$ Starsector Thruster FX $</name>
<gameVersion>0.81a</gameVersion>
<author>xenoargh</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\AAA_Starsector_Thruster_FX_mod</path>
<dirName>AAA_Starsector_Thruster_FX_mod</dirName>
<totalConversion>false</totalConversion>
<utility>true</utility>
<fullOverrides z="7"></fullOverrides>
<jars z="8">
<st>jars/AAA_Thruster_FX_Plugin.jar</st>
<st>jars/AAA_Starsector_FX_Plugin.jar</st>
<st>jars/LazyLib.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="9">
<spec z="10">
<id>xxx_ss_FX_mod</id>
<version>8.8a</version>
<desc>Required for other FX mods.</desc>
<name>$$ Starsector FX Core $$</name>
<gameVersion>0.81a</gameVersion>
<author>xenoargh</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\AAA_Starsector_FX_mod</path>
<dirName>AAA_Starsector_FX_mod</dirName>
<totalConversion>false</totalConversion>
<utility>true</utility>
<fullOverrides z="11"></fullOverrides>
<jars z="12">
<st>jars/LazyLib.jar</st>
<st>jars/AAA_Starsector_FX_Plugin.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="13">
<spec z="14">
<id>xxx_ss_FX_mod_b</id>
<version>8.8a</version>
<desc>Replaces Vanilla's weapon effects with new, faster custom ones.</desc>
<name>$$ Starsector Weapon FX $$</name>
<gameVersion>0.81a</gameVersion>
<author>xenoargh</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\AAA_Starsector_FX_mod_B</path>
<dirName>AAA_Starsector_FX_mod_B</dirName>
<totalConversion>false</totalConversion>
<utility>true</utility>
<fullOverrides z="15"></fullOverrides>
<jars z="16">
<st>jars/LazyLib.jar</st>
<st>jars/AAA_Starsector_FX_Plugin.jar</st>
<st>jars/AAA_SS_FX_Plugin_B.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="17">
<spec z="18">
<id>dynasector</id>
<version>1.3.2</version>
<desc>Integrates content from other mods to provide a coherent, dynamic sector. Includes variant randomization and enhancements to markets, fleets, bounty missions, and more.</desc>
<name>*Dynasector</name>
<gameVersion>0.8.1a</gameVersion>
<author>DarkRevenant</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DynaSector</path>
<dirName>DynaSector</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.DSModPlugin</modPluginClassName>
<fullOverrides z="19"></fullOverrides>
<jars z="20">
<st>jars/DynaSector.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="21">
<spec z="22">
<id>blackrock_driveyards</id>
<version>0.9.0</version>
<desc>Blackrock Drive Yards v.0.9.0 - Adds the Blackrock faction. DynaSector &amp; Nexerelin Compatible. LazyLib Required. GraphicsLib Required.</desc>
<name>Blackrock Drive Yards</name>
<gameVersion>0.8.1a</gameVersion>
<author>cycerin &amp; co.</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Blackrock Drive Yards</path>
<dirName>Blackrock Drive Yards</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.BRModPlugin</modPluginClassName>
<fullOverrides z="23"></fullOverrides>
<jars z="24">
<st>jars/BR.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="25">
<spec z="26">
<id>chatter</id>
<version>1.7.2</version>
<desc>talky-man broke thog's tusk. TALKY-MAN BROKE THOG'S TUSK!!</desc>
<name>Combat Chatter</name>
<gameVersion>0.8.1a</gameVersion>
<author>Histidine</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Combat Chatter</path>
<dirName>Combat Chatter</dirName>
<totalConversion>false</totalConversion>
<utility>true</utility>
<modPluginClassName>org.histidine.chatter.scripts.ChatterModPlugin</modPluginClassName>
<fullOverrides z="27"></fullOverrides>
<jars z="28">
<st>jars/CombatChatter.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="29">
<spec z="30">
<id>lw_radar</id>
<version>2.4c</version>
<desc>**Requires LazyLib**

This mod adds a simple radar to the combat and campaign layers of Starsector. This radar includes an extensible plugin system, allowing other mods to add custom element rendering with (relative) ease.

You can find the files to configure the radar in data/config/radar/

Please note that this mod deliberately uses the incredibly outdated OpenGL 1.x immediate mode to match core Starsector and should not be used as a guideline for working with OpenGL elsewhere. Use shaders, people!</desc>
<name>Common Radar</name>
<gameVersion>0.8a</gameVersion>
<author>LazyWizard</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Common Radar</path>
<dirName>Common Radar</dirName>
<totalConversion>false</totalConversion>
<utility>true</utility>
<modPluginClassName>org.lazywizard.radar.plugins.RadarModPlugin</modPluginClassName>
<fullOverrides z="31"></fullOverrides>
<jars z="32">
<st>jars/lw_Radar.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="33">
<spec z="34">
<id>lw_console</id>
<version>3.0 WIP 5</version>
<desc>An in-game developer's console. For a complete list of commands enter 'help'. For more information on a specific command enter 'help &lt;command&gt;'. Enter 'settings' to customize the console's appearance and behavior.

This should be compatible with all mods and doesn't require a new game.</desc>
<name>Console Commands</name>
<gameVersion>0.8.1a</gameVersion>
<author>LazyWizard</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Console Commands</path>
<dirName>Console Commands</dirName>
<totalConversion>false</totalConversion>
<utility>true</utility>
<modPluginClassName>org.lazywizard.console.ConsoleModPlugin</modPluginClassName>
<fullOverrides z="35"></fullOverrides>
<jars z="36">
<st>jars/lw_Console.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="37">
<spec z="38">
<id>diableavionics</id>
<version>1.86</version>
<desc>Claiming ownership over the possessions of millions seems to be a bold claim, but is one the Diable Avionics Corporation intends to enforce, with deadly means if necessary.</desc>
<name>Diable Avionics</name>
<gameVersion>0.8.1a</gameVersion>
<author>Created by Flashfrozen, with the participation of Debido and Tartiflette.</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\DIABLEAVIONICS</path>
<dirName>DIABLEAVIONICS</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.DAModPlugin</modPluginClassName>
<fullOverrides z="39"></fullOverrides>
<jars z="40">
<st>jars/Diable_Avionics.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="41">
<spec z="42">
<id>Imperium</id>
<version>1.17.2</version>
<desc>Requires LazyLib and GraphicsLib. Contains the Interstellar Imperium faction.</desc>
<name>Interstellar Imperium</name>
<gameVersion>0.8.1a</gameVersion>
<author>DarkRevenant and HELMUT</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Interstellar Imperium</path>
<dirName>Interstellar Imperium</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.IIModPlugin</modPluginClassName>
<fullOverrides z="43"></fullOverrides>
<jars z="44">
<st>jars/II.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="45">
<spec z="46">
<id>lw_lazylib</id>
<version>2.2</version>
<desc>A collection of classes to aid modding. Not a mod in itself, but required by certain other mods.</desc>
<name>LazyLib</name>
<gameVersion>0.8a</gameVersion>
<author>LazyWizard</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\LazyLib</path>
<dirName>LazyLib</dirName>
<totalConversion>false</totalConversion>
<utility>true</utility>
<modPluginClassName>org.lazywizard.lazylib.LazyLib</modPluginClassName>
<fullOverrides z="47"></fullOverrides>
<jars z="48">
<st>jars/LazyLib.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="49">
<spec z="50">
<id>Neutrino</id>
<version>1.84-RC2.1</version>
<desc>25 neutrino ships, and 2 bombers with 6 fighters and 34 unique weapons</desc>
<name>Neutrino Corporation</name>
<gameVersion>0.8.1a</gameVersion>
<author>Flashfrozen and Deathfly</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Neutrino corp</path>
<dirName>Neutrino corp</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.NCModPlugin</modPluginClassName>
<fullOverrides z="51"></fullOverrides>
<jars z="52">
<st>jars/NeutrinoJAR.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="53">
<spec z="54">
<id>nexerelin</id>
<version>0.8.1c</version>
<desc>Join a faction and conquer the Sector!</desc>
<name>Nexerelin</name>
<gameVersion>0.8.1a</gameVersion>
<author>Histidine (original by Zaphide)</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Nexerelin</path>
<dirName>Nexerelin</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>exerelin.plugins.ExerelinModPlugin</modPluginClassName>
<fullOverrides z="55"></fullOverrides>
<jars z="56">
<st>jars/ExerelinCore.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="57">
<spec z="58">
<id>lw_omnifac</id>
<version>2.2.4</version>
<desc>THIS MOD REQUIRES LAZYLIB TO FUNCTION!

Adds an autofactory orbiting a random planet in a random system. Any weapon or ship dropped off here will be disassembled and added to the factory's replicators, and more will be produced over time. Production time is based on the size and complexity of the blueprint.

Analysis requires AI cores while production requires raw materials.</desc>
<name>Omnifactory</name>
<gameVersion>0.8.1a</gameVersion>
<author>LazyWizard, Isaacssv552</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Omnifactory</path>
<dirName>Omnifactory</dirName>
<totalConversion>false</totalConversion>
<utility>true</utility>
<modPluginClassName>org.lazywizard.omnifac.OmniFacModPlugin</modPluginClassName>
<fullOverrides z="59"></fullOverrides>
<jars z="60">
<st>jars/lw_Omnifactory.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="61">
<spec z="62">
<id>saveTransfer</id>
<version>1.11.3</version>
<desc>Copies data from one save file to the other.</desc>
<name>Save Transfer</name>
<gameVersion>0.8.1a</gameVersion>
<author>DarkRevenant</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Save Transfer</path>
<dirName>Save Transfer</dirName>
<totalConversion>false</totalConversion>
<utility>true</utility>
<fullOverrides z="63"></fullOverrides>
<jars z="64">
<st>jars/SaveTransfer.jar</st>
<st>jars/commons-codec-1.10.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="65">
<spec z="66">
<id>SCY</id>
<version>1.33</version>
<desc>                            REQUIRES LazyLib.                          Blood-thirsty pirates for some, ruthless slavers for others, treacherous spies for the rest... The Sector is a tough place to live in, and like many others the Scyan people have been forced to compromise their principles in order to survive.</desc>
<name>Scy Nation</name>
<gameVersion>0.8.1a</gameVersion>
<author>Created by Tartiflette. Music by Fastland. With the help of Debido, Mesotronik, Dark Revenant, Histidine, Silentstormpt, SniZupGun, Deathfly, 19_30 and many others.</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\SCY</path>
<dirName>SCY</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.SCY_modPlugin</modPluginClassName>
<fullOverrides z="67"></fullOverrides>
<jars z="68">
<st>jars/SCY_code.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="69">
<spec z="70">
<id>swp</id>
<version>1.3.0</version>
<desc>Adds high-quality ships and weapons that fill missing roles in Starsector. This mod is meant to look and feel like vanilla Starsector, enhancing your experience with the game. This mod also includes the International Bounty Board (IBB), a series of difficult boss-fight bounty missions featuring unique ships to face off against.</desc>
<name>Ship/Weapon Pack</name>
<gameVersion>0.8.1a</gameVersion>
<author>DarkRevenant</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Ship and Weapon Pack</path>
<dirName>Ship and Weapon Pack</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.SWPModPlugin</modPluginClassName>
<fullOverrides z="71"></fullOverrides>
<jars z="72">
<st>jars/SWP.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="73">
<spec z="74">
<id>SteinerFoundation</id>
<version>1.2</version>
<desc>Mod with campaign tutorial and some other features to reduce the early game difficulty.</desc>
<name>Steiner Foundation</name>
<gameVersion>0.8.1a</gameVersion>
<author>Histidine</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Steiner Foundation</path>
<dirName>Steiner Foundation</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>org.histidine.foundation.scripts.FoundationModPlugin</modPluginClassName>
<fullOverrides z="75"></fullOverrides>
<jars z="76">
<st>jars/SteinerFoundation.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="77">
<spec z="78">
<id>Templars</id>
<version>0.9.8c</version>
<desc>Requires LazyLib and ShaderLib. Contains The Knights Templar.</desc>
<name>The Knights Templar</name>
<gameVersion>0.8.1a</gameVersion>
<author>DarkRevenant and Cycerin</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Templars</path>
<dirName>Templars</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.TEMModPlugin</modPluginClassName>
<fullOverrides z="79"></fullOverrides>
<jars z="80">
<st>jars/Templars.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="81">
<spec z="82">
<id>toreupplenty</id>
<version>0.8.1</version>
<desc>Activates the Tore Up Plenty mod!</desc>
<name>Tore Up Plenty</name>
<gameVersion>0.8.1a</gameVersion>
<author>Erick Doe and CaptainWinky</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Tore Up Plenty</path>
<dirName>Tore Up Plenty</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.TUPModPlugin</modPluginClassName>
<fullOverrides z="83"></fullOverrides>
<jars z="84">
<st>TUP.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="85">
<spec z="86">
<id>underworld</id>
<version>1.1.2</version>
<desc>Adds ships to flesh out the ubiquitous Pirate faction. Also introduces the Starlight Cabal faction.
Features original content, as well as ships from the Infernal Machine and Pirates Plus.</desc>
<name>Underworld</name>
<gameVersion>0.8.1a</gameVersion>
<author>DarkRevenant</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Underworld</path>
<dirName>Underworld</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<modPluginClassName>data.scripts.UnderworldModPlugin</modPluginClassName>
<fullOverrides z="87"></fullOverrides>
<jars z="88">
<st>jars/Underworld.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="89">
<spec z="90">
<id>lw_version_checker</id>
<version>1.7c</version>
<desc>Tells you whether Starsector or any of your mods have updates available. A mod must include a .version file and an entry in data/config/version/version_files.csv for this to work with them.</desc>
<name>Version Checker</name>
<gameVersion>0.8a</gameVersion>
<author>LazyWizard</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Version Checker</path>
<dirName>Version Checker</dirName>
<totalConversion>false</totalConversion>
<utility>true</utility>
<modPluginClassName>org.lazywizard.versionchecker.VCModPlugin</modPluginClassName>
<fullOverrides z="91"></fullOverrides>
<jars z="92">
<st>jars/lw_VersionChecker.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="93">
<spec z="94">
<id>audio_plus</id>
<version>1.1.0</version>
<desc>Improves the music variety of the game. Improves certain vanilla sounds. Features work by Cycerin, Psiyon, and more.</desc>
<name>ZZ Audio Plus</name>
<gameVersion>0.8.1a</gameVersion>
<author>DarkRevenant</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Audio Plus</path>
<dirName>Audio Plus</dirName>
<totalConversion>false</totalConversion>
<utility>false</utility>
<fullOverrides z="95"></fullOverrides>
<jars z="96"></jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="97">
<spec z="98">
<id>shaderLib</id>
<version>1.2.1</version>
<desc>An arcane tome of black magic and sorcery.</desc>
<name>ZZ GraphicsLib</name>
<gameVersion>0.8.1a</gameVersion>
<author>DarkRevenant</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\GraphicsLib</path>
<dirName>GraphicsLib</dirName>
<totalConversion>false</totalConversion>
<utility>true</utility>
<modPluginClassName>org.dark.shaders.ShaderModPlugin</modPluginClassName>
<fullOverrides z="99"></fullOverrides>
<jars z="100">
<st>jars/Graphics.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
<com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData z="101">
<spec z="102">
<id>lw_autosave</id>
<version>1.0f</version>
<desc>Warns you when you haven't saved in a while. Can optionally force an autosave after battles and market transactions, or if enough time has passed since the last save. Configurable using autosave_settings.json.</desc>
<name>Autosave</name>
<gameVersion>0.8a</gameVersion>
<author>LazyWizard</author>
<path>C:\Program Files (x86)\Fractal Softworks\Starsector\starsector-core\..\mods\Autosave</path>
<dirName>Autosave</dirName>
<totalConversion>false</totalConversion>
<utility>true</utility>
<modPluginClassName>org.lazywizard.autosave.AutosaveModPlugin</modPluginClassName>
<fullOverrides z="103"></fullOverrides>
<jars z="104">
<st>jars/lw_Autosave.jar</st>
</jars>
</spec>
</com.fs.starfarer.campaign.ModAndPluginData_-EnabledModData>
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